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What aspect ratio are the pre-rendered cut-scenes?
I found some anamorphic 16:9 widescreen codes for the Gamecube version of Star Wars: Bounty Hunter. This actually makes the rendered field of view wider on GC hardware. You use a stretch mode on a TV, just like with DVD movies
If someone with a powerful enough system played through the game on Dolphin (PC Gamecube emulator), you could have direct digital footage to work with. And you may be able to do it non-anamorphic like blu-rays with no scaling and cropping to get widescreen view.
It could be rendered at higher resolutions, and the in game lighting could be greatly improved using Reshade.
Cut-scenes would be up-scaled, but the actual game footage would be a lot more cinematic looking. You might be able to play around with the camera more with the emulator, or using codes.
Just an idea, if you ever think about making a 3.0!