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Plissken1138 said:The Marvel Symphonic Universe
[removed vid from quote]
DailyDot: One of the stars of every Star Wars film so far has been John Williams's music. How do you make sure that your work mixes and merges well with his score?
David Acord: We generally will work with a temp music track, which will be similar in tone to what the ultimate score will be. But it’s still temp, so you don’t get to really learn what John Williams’s track is going to be like until much later in the game. Not necessarily right in the final mix, but maybe shortly before that, you’ll start seeing tracks filter in.
The trick is to not cut sound effects that are going to interfere with the music, as far as frequency ranges and that kind of thing. I don’t want to create a ship pass-by that has too tonal of a quality where it’s going to clash with the music. You gotta be aware of those things. It’s generally good to avoid tonal sound effects for the most part, unless it’s going to really serve a specific purpose. Well, that’s actually not entirely true. Anyway, [cutting without final music] is a tough part, and a lot of that falls on the mixers to find the balance between effects and music—and dialog, for that matter—to decide what is a music and what is a sound-effects moment, [based on] which one is going to serve the story better.
hbenthow said:Dan Golding has created an interesting and informative video response to "The Marvel Symphonic Universe".