It would help to respond if you gave more information about what editing program you are using. But I just had a re-realization working on my own edit along these lines, which is why this post caught my attention. Your post hints at an important issue that gets muddled with fanediting. I re-remembered how extremely important it is to be listening at the same level you are editing.
In other words, if mixing for 5.1, you really need to be listening in 5.1. And what I really mean by saying "mixing for 5.1" is that my final product will be rendered in 5.1. It matters not how many tracks are in my actual timeline. The fact that you have 6 tracks that match perfectly with the 6 audio channels is purely a coincidence of fanediting. It doesn't matter how many tracks I am working off of.
Now to maybe answer your question more specifically, 1) Decide whether you are "mixing for stereo or 5.1" and set your project properties accordingly. (Based on what you have shared, I would recommend sticking with stereo and then your headphones will work well to edit with.) 2) just add the cd music as a new track to your timeline. If you are "mixing for stereo" then life is easy. You probably don't need to do anything, unless the CD music is broken up into 2 mono tracks, in which case you will have to assign a left and right to each track. If you are determined to keep the audio as 5.1 (even though you have no way to proof your work) you can approximate reasonably well by matching the panning on the CD track to the approximate difference in volume levels between the tracks assigned to front and rear that are playing music.
Note: Downmixing your 5.1 source audio to stereo, and then editing off of that is not a good way to go because then you limit your ability to manipulate the sound by not having the extra tracks to work off of. Again, remember the difference between tracks when mixing as opposed to channels when listening or rendering.