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I wish I heard about this game 15 years ago, i'm sure I would have sunk a lot of time into itAnd Rise of Legends! Long live the Droge!
There are some real favourites of mine in there! Specifically Dune II (or rather, I played Dune 2000 back in the day), Arkham Asylum, Unreal Tournament and Aliens vs Predator.I've really gone off games in recent years. I like long, in-depth single player experiences to get lost in. I've never had any time for online multiplayer games and I hate in-game movies to an intense degree and modern games are absolutely full of both. If I want to play I game, I want to play it, not watch a game designer's pathetic attempts to be Scorsese. So mus of these are from the 1990s, sorry for being a Luddite.
- Fallout 3/4/New Vegas (2008 - 2015) - I can't really choose which one is best but I've lost months of my life exploring the wasteland.
- Grand Theft Auto: San Andreas (2004) - All the GTA games after this have been a massive inferior disappointment
- Dune II: Battle for Arrakis (1992) - The RTS OG still plays well but I've never beat that final mission to this day.
- Blade Runner (1997) - The best ever game-to-movie experience in terms of putting you in the world. The way the story plays slightly differently every time keeps it re-playable.
- Deus Ex: Human Revolution (2011) - I replayed this endlessly til I'd got every achievement and beat every difficulty level. So many ways to approach each problem and level.
- Prince of Persia (1989) - I love the puzzles and timing of the action but the boss sword fights were very difficult.
- Cannon Fodder (1993) - A Sensible software Amiga war classic. Loved the theme tune.
- Max Payne 3 (2012) - This felt like old-skool punishing difficulty, which I actually enjoyed. Played through on every difficulty level, building up my in game skills. I must of died 10,000 times every level before I completed it.
- Mega-Lo-Mania (1991) - Hilariously entertaining game of playing god.
- Flashback (1992) - A super cool update of Prince of Persia to a Blade Runner-esque future.
- Simon the Sorcerer (1993) - I always rated this over Monkey Island. I laughed myself sick. They made a voiced version later on, avoid it. It's well done but it's funnier making up the comedy voices in your head.
- Lemmings (1991) - A total classic in every way.
- Batman: Arkham Asylum (2009) - All the sequels were never as good, they don't have that feel of being Batman. Of slowly stalking your prey from the shadows.
- Red Dead Redemption (2010) - I loved this world so much I'd often not use the fast travel option just so I could ride my horse around looking and listening to it and soaking up the old-west atmosphere.
- Tomb Raider 2 (1997) - Until the reboot, I don't think any of the other games got the formula this good.
- Tomb Raider (2013) - The combat system in this game is perfection and I've never played a game that did a bow and arrow this well. I'd often continue using the b&a weapon even if I was hopelessly outnumbered by gun toting enemies, just 'cause I loved it.
- Rogue Trooper (2006) - Most fps allow you to carry ridiculous amounts of weaponry but this 2000AD classic is the only one where you feel like a legitimate "one man army". You can't beat those moments where you've secretly laid mines to the north, placed your rifle down as an auto turret to the east, then detonate explosives to the west, activate the turret and pick off the panicking enemy survivors, from behind cover from the south with your pistol.
- Jane's AH-64D Longbow (1996) - The only flight simulator I got into. It came with an instruction manual larger than most novels. The graphics look so basic now but I played this until I was a four star general or something.
- Desert Strike: Return to the Gulf (1992) - The opposite of 'Jane's AH-64D Longbow'. A brilliantly fun arcade helicopter shooter.
- Unreal Tournament (1999) - I don't know what it is about this one that makes it play so perfectly against the AI. It's some alchemy between the maps, the speed of the combat, the weapon options that other arena shooters and Unreal sequels can't match.
- Aliens versus Predator (1999) - The only truly great AvP game. What this game knew (and none of the games after have realised) is that the key to making the aliens a terrifying foe is not scripted attacks, it's just endless spawning and finite ammo. It forces you to play the game quicker than you'd like for comfort and safety. I got so scared once I fell off my chair. The graphics still look decent enough 23-years later, in 1999 I had to build a new PC to get it to run at a decent framerate.
- Commandos: Behind Enemy Lines (1998) - I loved the careful planning, tactics and timing you had to use to solve these espionage puzzles. Plus sometimes random luck could allow you skip ahead a few moves, or random bad luck could force you to improvise to save the whole operation.
- Star Wars Jedi Knight: Dark Forces II (1997) - Possibly the best Star Wars game ever and the awful (even at the time) graphics could do nothing to dim that sense of emersion in the universe. I could never decide what was best, the heroic feeling of being a noble Jedi Knight, or just the simple pleasures of taking out enemies with your evil Sith force powers.
- Interstate '76 (1997) - The funky 70s soundtrack, the customisable car combat and the possibilities of insane high speed and high altitude car accidents made this such a treat.
Yeah I couldn't get into the first AC either. Doing the wrong thing and having it break the simulation or whatever really took me out of it. I like sci-fi but I think I'd enjoy this more without those aspects. I might have to check out some of the later games though, because there's supposedly amazing.I tried the first AC game & did not like it that much. It is probably a good game, it is just not my "cup of tea".
My favorite game of all time is castlevania: symphony of the night.
Yeah, I’d recommend the Ezio trilogy. May be nostalgia, but I know lots of other people who consider it the best. Great story, fun characters, and lots of fun weapons and mechanics. However in every game that I’ve played of the series, if you do the wrong thing, you break the simulation or whatever. It’s just a core part of the design, so you may not dig any of the games (earlier ones at least. Haven’t played any of the newer ones with different controls, which is Origins and onward.Yeah I couldn't get into the first AC either. Doing the wrong thing and having it break the simulation or whatever really took me out of it. I like sci-fi but I think I'd enjoy this more without those aspects. I might have to check out some of the later games though, because there's supposedly amazing.
I just did a first time binge play through of ICO. It's just as mystical and haunting as Shadows of the Colossus and I'd dare say a better game in terms of story telling and characters. Now I'm still not sure, is this the sequel to Shadows of the Colossus? Anyway, a completely fantastic and captivating time. These are the only types of video games (besides low stakes platformers) that I'm ok with giving time to these days. 9.5/10