Syfo-Dyas said:
I have watched a TON of Fan Edits where the editor has stripped out the dialog from the musical score and added in their own score.
In other cases they removed the audio effects layers and added their own.
Doing a quick Google search reveals that no one seems to know anything about how to do this, or even claims that it is impossible, but again, I have seen it down, so it must be possible.
So I'm wondering if anyone here would care to share the secret with me. I'd really like to remove the sound track from Titan A.E.
Thank you in advance!
Hi Syfo-Dyas (and others who are asking this question). there are many great tips already in this thread on how to achieve this, but since I have been battling this challenge in my recent edits, I thought I'd throw in my 2 cents as well. Gemini is right, it is most often a case of slight of hand.
Life is a LOT easier if you can split a 5.1 surround track into 6 mono tracks, and isolate the dialogue (normally in the centre channel). Mostly, however, even the centre track has some spill. In these cases, tricks are required.
You can try the very technical "inverse" effect if you like, but what I prefer is to chop up the mono source into only the pieces you require - i.e. the dialogue, and create complete silence all around what is needed, then add new sound effects, foley and music around those chopped up pieces you want to keep from the original source - Essentially rebuilding the audio in the scene. Often this works really well, and if you edit it smoothly enough, will be totally convincing.
One of the challenges with this technique is that sometimes the spilled score still pokes through behind the chopped up dialogue that you have retained from the original audio source. Given that you have already discarded most of the mono track, these will generally be unrecognisable, but still annoying and noticeable within your final mix. In this case, you can apply a filter - I usually try to EQ the background noise, but as many have already said, this can have a big impact on your dialogue track (i.e., removing all the bass/treble), so it's a pay off/cost equation to find the right balance. You can also mix the background foley/music a little louder in those moments to "bandaid" over the problematic music. This is where the slight of hand comes in. You need to be creative about how to cover it up. If problems persist, consider cutting the scene to get rid of the line/s of dialogue with music bleed that can't be gotten rid of.
That's how I do it anyway.