- Reaction score
- Trophy Points
UPDATE: TRAILER NOW LIVE
So in the process of assembling my 3-in-1 Hobbit edit, I found myself becoming more and more ambitious, and having to teach myself many of the necessary skills, such as compositing, colour grading and sound mixing, that I hadn’t really done before. I decided I care too much about The Hobbit to be comfortable with making it my first effort, and, to be quite honest, I want to make a name for myself as an editor and build some anticipation for the main event. So I’ve decided to revisit a couple of earlier edit ideas first.
Obviously, the main point of The Hobbit: Roadshow Edition is to assemble a single coherent film telling the whole story. These edits are comparatively much smaller in scale, and the first one is an extended edition of Edgar Wright’s Scott Pilgrim vs. the World, incorporating a few full-length songs that were only heard as snippets in the original movie, adding in a number of deleted scenes and alternative takes, and so on.
It’s not strictly just an extended edition, as it removes a few elements and includes alternative takes or scenes, not just extra shots or scenes. Additionally, because the deleted scenes included on the Blu Ray were cut at various stages of the production, not all of them feature completed visual effects, and most of them require colour grading to fit in with the rest of the movie. Some were partially reshot, and so require more extensive work to match them to the reshot footage that in some cases is the only available version of the rest of the scene.
So it’s a pretty good test for putting together footage from disparate sources, which I’ll be doing a fair bit of for The Hobbit, in terms both of using bits from elsewhere in the films (see this scene for an example) and of creating whole new scenes (for example, the all-new prologue featured in the teaser trailer).
The editing process itself is fairly straightforward, and is in fact pretty much finished; after the picture’s locked, I’ll need to do some work to make sure the colour grading and sound mix all balance, and add in a handful of VFX, but that shouldn’t take too long. In the first post below is a list of changes intended for the edit.