Some notes:
Visual
The Ganon makeup noticeably disappeared for part of the fight. You may be able to correct this digitally by masking and tracking his face.
The makeup itself does appear pretty similar to blackface makeup, which is a different kind of problem, but maybe not that big of a deal on this case because that's obviously not the intent and it is based on the game character who does pretty much look like that.
When Link falls to the ground, he fumbles around trying to stand, and it looks like he's going to grab his shield because of the framing. But instead, he walks toward camera and exits the shot that direction, where Ganon is (or at least where he was when we saw him last), and is able to walk slowly to his sword and pick it up. I think you should add an insert of Ganon doing something or somehow being preoccupied or distracted, to geographically establish that he's no longer close to Link. Otherwise why did he stop attacking, walk so far away, and just stand there to allow Link to recover? He was winning and then just stopped participating. Breaking up that shot will also eliminate the confusion of Link not going for the shield that was visible in frame.
The effect you're using to make him disappear doesn't work, I've tried that same effect in After Effects, a morph transition, takes forever to render and the results always look like that, you have no control over it. What you should do instead is stabilize the first shot and use a regular cross-fade. Then use a combination of zoom and rotation to match up the second shot's angle as close as possible to the first. Then duplicate the second shot and set the duplicate to freeze on the first frame, before the sword is visible, so you have a clean plate. Line the frozen shot up underneath the entire first shot on the timeline so the fade works smoothly, and allow the second shot to start to play sometime during or after the cross-fade. If you can match the angles well enough, you might not need the clean plate.
Sound
The beginning has no effects, needs to have some leaf rustling sounds for getting up and walking.
The weapons and shield clack together like plastic. They'll seem much more realistic with some metal sounds replacing what's there.
When the music starts, then Ganon talks, his voice is very low in comparison to the music, the music should dip lower while he talks, or the voice can just be raised.
Overall
I like the costumes, the filming is competent, the performances and choreography aren't boring or noticeably awkward (though I don't speak Turkish so I can't tell whether the line delivery is any good), and the editing isn't bad. Good work in progress, just needs some polishing.