Zamros
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Anyone been loving Dead Cells as much as I have? It's a Metroidvania Rougelike (A fusion of two genres which need new names) made by worker's cooperative Motion Twin in Bordeaux, France. The game is available to play on Windows, MacOS, Linux, PS4, Xbox One and the Switch.
In the game, the player takes the role of a body of cells that take control of a corpse in a dungeon, through which they must fight their way out. The player gains various weapons, treasure and other tools through exploration of the procedurally-generated levels to fight undead creatures within it. At times, the player may gain "cells", a type of in-game currency that can be used to purchase permanent upgrades for the player if they reach a vendor near the end of each level. If they fail to reach this vendor before dying, they lose all the cells they gained and must start again. Motion Twin was inspired by The Binding of Isaac in developing the game.
In the game, the player takes the role of a body of cells that take control of a corpse in a dungeon, through which they must fight their way out. The player gains various weapons, treasure and other tools through exploration of the procedurally-generated levels to fight undead creatures within it. At times, the player may gain "cells", a type of in-game currency that can be used to purchase permanent upgrades for the player if they reach a vendor near the end of each level. If they fail to reach this vendor before dying, they lose all the cells they gained and must start again. Motion Twin was inspired by The Binding of Isaac in developing the game.